I bet devs read this and think "blargh, these casuals complain again, stop bitching noobs, learn how to play" but hey, put a disclaimer in the main menu then, "git gud or git rekt", like Portal: Prelude has. Majority of Soviet missions are easy on Easy too, because you don't have to complete the mission before this freaking timer expires or to protect something from numerous enemies paradropping on your head and vehicles coming from all directions. Last Soviet mission is good on Easy as well: you actually have the opportunity to hold your ground and fight back because enemy attacks are rare and don't have large numbers. Sniping tanks with pairs of Stormchilds isn't that challenging but it is at least satisfying. And no BS like sudden paradrops behind your squad when you are so close to victory.Ī good example of really "easy" mission on Easy is Road Trippin' (though it may be even overly easy, because your ally doesn't even let the enemy reach your base most of the time). Yeah, you always can git gud, but would you want it if the game is so unforgiving that you can't even enjoy it? Honestly, I think for majority of missions (especially for "defend X") on "easy" difficulty the number of shit in attack waves must be halved (excluding cases when it is necessary, like some of Epsilon missions) and the mission timers must be changed in the same way (time until you lose expanded twice, time until mission is completed halved).
But they forgot that the game has to be enjoyable not only for skilled players but for beginners as well, and I'm not talking about those who have zero experience in RA2. I guess the reason behind this "poorly designed" thing is that those who designed these missions are competitive players and completing these missions is a piece of cake for them, since PvP is even harder. Even Soviet and Epsilon (except the dog ambush) are much easier.
It would make the game a true expansion and not a game that purely raises blood pressure.įair point, the first Allied mission is too damn hard even on pseudo-easy level, the amount of stuff the AI throws at you at the same time is just insane for an opening mission. It would've been so nice to be introduced to the different vehicles and soldiers and told how they perform. It's like the developers were ex-call of duty employees and said campaign mode? Screw that they only want skirmish and online. I had to make an account just to complain which I've never done before and I know it's meaningless and no one cares because this rant isn't going to change a thing but I need to write about how poorly designed the game's missions are. There is no consistency on the attacks and then on top of that they don't end. This game just starts you off in a darkened city with random units and gives you 3 minutes to build up an army based on soldiers alone to defend not just a bridge or from specific locations but just from every angle there is. The reason why red alert was so successful is because it used its beginning missions as a way to educate its users on how each building and unit works. I cannot get passed the first mission why not make the missions more and more difficult like every other game that exists? I must think that this game was made for nothing more than developers of the game.